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CONTRAEM.COM THE SOLITAIRE LOUNGE

A WARM WELCOME TO SOLITAIRE · LET THE HAND SET THE PACE

2 Suits

Settle into a two-suit hand with a little room to think. An Ace finishes a run rather than starting another descending card.

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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Meet two-suit Spider

Here is what to know. Each rank appears four times in each suit. This mode uses 104 cards divided between spades and hearts. The two-suit layout begins with ten columns and fifty cards in the stock. You still need eight complete same-suit runs to finish the game.

Move by rank

The key details are straightforward. A six of hearts can therefore sit on a seven of spades. A card may land on an exposed card exactly one rank higher, regardless of suit. Check both rank and suit before trying to move several cards together. A mixed-suit build does not become a movable group merely because its ranks descend.

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Move a group

Keep these details in mind. A movable group is a face-up descending sequence containing only one suit. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column. You can select the first card of that group to move every card below it.

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Complete a run

Keep these details in mind. A red-and-black King-to-Ace column does not count as a completed run. A complete sequence must run from King to Ace in one suit. Both suits contribute to the total of eight runs needed to win. The game removes a qualifying sequence automatically and updates the run counter.

Separate mixed builds

The key details are straightforward. A temporary mixed-suit move can expose a hidden card or release an empty column. Matching suits often reduces the number of individual moves needed later. An empty column can hold one segment while you reconnect the remaining cards. Plan how you might separate that mixed build before extending it further.

Keep room to work

On this website, the following points apply. Moving a King into a spare column can make space, but the King cannot later land on another rank. Any legal movable group can occupy an empty column. Fill every empty column before requesting another stock deal. You can sometimes return a shorter segment to its original column after exposing a useful card.

Add ten new cards

Review exposed moves and empty-column plans before using the stock. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game. The new cards can create matching suit connections or block existing ones.

Compare alternatives

The key details are straightforward. Undo also restores cards that were turned over or collected by the reversed action. Undo can reverse a stock deal as well as a normal card move. Use Replay if you want to restart the same shuffled deal from the beginning. The timer is not rewound when you undo.

Practice the transition

On this website, the following points apply. Keeping several short matching runs can be easier to manage than one long mixed run. Revealing hidden cards gradually broadens your choices. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. A suggested move is a possibility to investigate rather than a guaranteed route to victory.

Your two-suit session

Here is what to know. Turning off local saving removes stored game progress and statistics on this domain. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. New game replaces the current two-suit deal with a fresh shuffle. The game can still run for the current visit when browser storage is unavailable.